MMetinPulse
HOW IT WORKS

A quality signal, not a popularity contest

MetinPulse interprets public server information with a versioned rubric and keeps uncertainty visible.

New Player Experience

20%

Assess onboarding, early progression, catch-up support and how much prior Metin2 knowledge is required.

How clearly and fairly a new player can begin and reach meaningful progress. Unknown means there is not enough evidence to decide.

0The start is opaque, punishing or heavily dependent on veterans.
25Some onboarding exists, but a new player is likely to struggle without outside help.
50The start is usable, with mixed clarity or meaningful friction.
75The early game is clear and supportive for most new players.
100The server gives a clear, forgiving and well-supported path into meaningful content.

Solo Viability

20%

Assess solo progression, farming, dungeons, class access and whether important goals require groups or guilds.

How much meaningful progression is possible without a fixed group. Unknown means there is not enough evidence to decide.

0Important progression is effectively blocked without a group or guild.
25Solo play is possible only for a narrow or slow part of progression.
50Solo and group play are both viable, but important trade-offs remain.
75A solo player can make reliable progress through most important loops.
100A solo player can progress deeply and consistently without being forced into groups.

Grind Intensity

15%

Score player-friendliness of the grind: higher means more manageable, fair and clearly paced, not more repetitive.

How manageable and transparent the required repetition appears for the intended server style. Unknown means there is not enough evidence to decide.

0Progression appears extremely punishing, opaque or disproportionately repetitive.
25The grind is very demanding and likely to exclude many intended players.
50The grind is moderate, with noticeable friction or long-term repetition.
75The grind is demanding but reasonably paced, rewarding and understandable.
100Progression is light or exceptionally well-paced, transparent and rewarding.

Monetization Pressure

25%

Assess shop power, exclusivity, recurring advantages, earnable alternatives and the credibility of the public monetization information.

How little the public evidence suggests that spending is required for competitive power. Unknown means there is not enough evidence to decide.

0Public evidence indicates decisive, exclusive or recurring pay-to-win power.
25Paid advantages appear substantial and difficult to avoid or earn in game.
50Monetization is partly documented, with meaningful uncertainty or mixed pressure.
75Paid advantages appear mostly cosmetic or convenience-led with credible earnable paths.
100The shop appears transparent, cosmetic or convenience-focused, with no meaningful pay-to-win pressure.

Content Depth

20%

Assess differentiated systems, maps, dungeons, bosses, quests, events, PvP and long-term goals beyond marketing lists.

How substantial, coherent and replayable the documented content appears. Unknown means there is not enough evidence to decide.

0Little meaningful or differentiated content is documented.
25A small content base is visible, with limited variety or long-term goals.
50The server has a workable content base but depth or replayability is mixed.
75Multiple coherent systems and activities support a substantial progression journey.
100The server documents deep, differentiated and replayable content with a credible endgame.
PULSE RUBRIC · VERSIONED

How the total is calculated

The total is a weighted mean over known dimensions. Unknown values are excluded, never treated as zero. The total remains Unknown when known weighted coverage is below 60%.

Pulse = Σ(known score × dimension weight) ÷ Σ(known weights)Weights: New Player Experience 20% · Solo Viability 20% · Grind Intensity 15% · Monetization Pressure 25% · Content Depth 20% · output steps: 0 / 25 / 50 / 75 / 100

Evidence rule

A numeric score is public only when its explanation, concrete evidence and confidence meet the publication gate. Unknown is honest data, not a penalty.

Evidence priorityOfficial website and presentation materialOfficial DiscordVerified owner submissionAI interpretation, always labelled and never a substitute for evidence